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Urban Terror 4.2

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Urban Terror 4.2

Postby veleno » 31 May 2012 10:18

Hi guys !!!

A new Urban Terror update is on release candidate status. I think we could download it on summer.

Here is the official news : http://www.urbanterror.info/news/366-ur ... rc-on-lan/

Here is the changelog :

Code: Select all
Urban Terror 4.2 changelog:
• new hit detection.
• new character animations.
• new game mode: Last Man Standing (LMS) g_gametype 1.
• bugfixed. "Follow The Leader bug, a subbed player can be chosen as a leader".
• bugfixed. "Server Listing - Misrepresented Gametypes Error".
• bugfixed. "Allowed Voting - Load up Time Dependency".
• bugfixed. "Mini map - Subbed players seeing Active Players".
• bugfixed. "Dropping nades/Going to Spectator".
• bugfixed. "Ready Command/ Role Swap Command Discontinuity".
• potentially fixed "999'ers hold up the game" in TS.
• colour tags don't shorten maximum server host name in server browser.
• fixed breathing sound when the game is paused.
• stamina regeneration frozen when the game is paused.
• fixed hotpotato time after a pause.
• sr8 drop exploit fixed.
• voting rcon exploit fixed.
• weapon reloading/switching bug fixed.
• going on a ladder with an armed nade will now put the pin back in.
• enable booting when bomb is held.
• no throwing of last knife.
• fixed g_teamautojoin when going to spectator.
• callvote kick/clientkick now enforces a reason as an additional argument.
• reload button to cycle backwards in spectator mode.
• fix for the master servers.
• locked r_intensity, cg_physics and r_smp.
• demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1).
• you can "steal" the captain status when his connection is interrupted.
• when a team mate requests a medic his name flashes on the mini scoreboard.
• demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1).
• added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2).
• added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn.
• added /rcon smite <player> command, instantly kill a player.
• added /forcesub command (for captains in match mode), force a player of our team to become a substitute.
• added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready).
• added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo.
• updated the UI.
• updated the cfg files.
• fixed team mate healbar with short names (eg. a dot).
• callvotes are now logged in the server logs.
• fixed ligthing on ut4_casa.
• selective weapon/item pickup (+button7) (see README-cg_autoPickup).
• increased the maximum number of demos.
• fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team.
• fixed map arrows size on big maps.
• fixed the hands when holding a G36.
• now draw the name of the guy who planted the bomb.
• the SPAS has now 8 bullets instead of 6.

We are also including an auto-updater to make maintaining Urban Terror 4.2 easier !
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Re: Urban Terror 4.2

Postby AngryNanny » 31 May 2012 10:48

We still suffer from the influences of crappy 4.1.1 update.

If the 4.2 update is so "well made" like the last one, they can go to hell with it. :nc0016:
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Re: Urban Terror 4.2

Postby autoaim.cfg » 31 May 2012 14:57

Code: Select all
set armageddon "bigtext THE_END_IS_NEAR_!!!;wait 600;smite 0;smite 1;smite 2;smite 3;smite 4;smite 5;smite 6;smite 7;smite 8;smite 9;smite 10;smite 11;smite 12;smite 13;smite 14;smite 15;smite 16;smite 17;smite 18;smite 19;smite 20;smite 21;smite 22;smite 23;smite 24;smite 25;smite 26;smite 27;smite 28;smite 29;smite 30;smite 31;smite 32;smite 33;"

bind z vstr armageddon


Sexy's 1 is a 34 slot server, right? :twisted:
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Re: Urban Terror 4.2

Postby sleepyhead » 02 Jun 2012 05:08

thx for the info Veleno
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Re: Urban Terror 4.2

Postby AngryNanny » 05 Jul 2012 10:56

For first impressions look here.
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Re: Urban Terror 4.2

Postby veleno » 05 Jul 2012 11:39

Thx Nanny,
lol what a strange jump , what a stange movement...
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Re: Urban Terror 4.2

Postby FukushuKumquat » 05 Jul 2012 14:56

I heard they are going to rename Urban Terror HD to "Look at me I am a ballerina with a big gun"...
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Re: Urban Terror 4.2

Postby AngryNanny » 05 Jul 2012 15:19

FukushuKumquat wrote:I heard they are going to rename Urban Terror HD to "Look at me I am a ballerina with a big gun"...

L.a.m.I.a.a.b.w.a.b.g.?

:lol:
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Re: Urban Terror 4.2

Postby FukushuKumquat » 05 Jul 2012 17:43

AngryNanny wrote:
FukushuKumquat wrote:I heard they are going to rename Urban Terror HD to "Look at me I am a ballerina with a big gun"...

L.a.m.I.a.a.b.w.a.b.g.?

:lol:


Ha!

LAM-LAAB-WA-BG!
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Re: Urban Terror 4.2

Postby Einstein » 06 Jul 2012 01:16

UT 4.2
Loading...
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